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Develop Brighton 2016 posted on Jul 15, 2016

Just got back from Develop Brighton 2016! I had the opportunity to go there thanks to a couple of tickets IGGI set aside and being one of the busy bees tasked with creating more connections with industry and other parts of academia. Long story short,...

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Heart versus Mind posted on Jun 12, 2016

On heart versus mind in Magic: the Gathering, role-models and politics. We humans are weird. We pride ourselves on our ability to be intelligent, superior to all those other animals and insects and plants. Intelligent? Wise? Too often, we are neither. Why do we...

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Overwatch is the current hotness. A highly polished objective-based shooter from Blizzard, with a diverse cast of characters and a few maps and game modes to play on. And it manages to be an interesting example of various balancing acts. Balance is a weird topic, as...

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Software that I use (2016) posted on May 28, 2016

Introduction I use software. You use software too! You’re using one right now to read this (unless, for some unknown reason, you decided to print this page). I’ve decided to write down what I use on a regular basis for two main reasons: people might...

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Astral Heroes - first impressions posted on Apr 17, 2016

Spectromancer was a game I used to play many years ago to pass the time and enjoy some good strategy. It had cool mechanics and really good AI. Now, there’s a spiritual successor (or actual successor?) called Astral Heroes. It promises “thoroughly polished game balance, no...

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BWAPI is a very strong tool for interacting with StarCraft: Brood War. It allows for the creation of intelligent agents to play the game and for pitting said agents against each other to determine the best. I needed to run many many games of StarCraft,...

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