Between the 16th and 18th of September I attended the IGGI Symposium at the University of York as one of the first 12 students accepted for the programme.
The organisers managed to bring together great names in British game and AI development, as well as some of the greatest academics in this area.
Alex Champandard of AIGameDev.net discussed the various areas of research available, as well as their risk / reward ratios, then, later in the event, offered personalized advice to each and every one of the 12 research proposals put forward by us.
Said 12 proposals were presented in quick 3-minute presentations to the audience. Hopefully I will have access to a video of these soon.
We were advised on marketing our products by none other than Charles Cecil of Revolution Software.
Guy Davidson, Coding Manager at Creative Assembly, gave us an introduction on the beauty that is memory management and IO in C++, as well a bit of insight into the problems faced by them when developing their products.
Oh, and we got to talk, during the breaks, with many other great people. Too many to list (my apologies!!!).
Now it’s our turn (the IGGI students) to show them we can (and will) bring great things to the world of games and AI.
Over and out.